Create a Tic-Tac-Toe game using FIFO (named) pipes as follows. Note: Two processes (p1 and p2) must communicate via FIFO (named) pipe.
- Create two programs that communicate via FIFO pipes.
- p1 is for player 1 which plays with “O”.
- p2 is for player 2 which plays with “X”.
- You may assume p1 always plays first (for simplest’s sake in implementation).
- p1 and p2 run at separate terminals on the same directory.
- p1 and p2 are responsible for displaying the game board and interacting with each player
- p1 and p2 are responsible for validating inputs from the player. Input validation includes:
- selection of the location to play (0 ~ 8)
- validation of input data: a digit and available locations (empty cells) only.
- p1 and p2 communicate to find which move the other player has taken.
- p1 and p2 are responsible for determining game progress statuses such as playing or game over with win, loss, or tie.
- When the game is over, p1 and p2 show if it has won, lost, or tied at its own terminal.
- Prompt user if they would like to play again,
- If both p1 and p2 reply with Y (yes), the game starts over again instead of terminating the program.
At the initial screen: Instead of zero(0), a dot(.) is displayed to avoid confusion with O. However, the user enters 0 (zero) to select the location.
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|.|1|2|
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|3|4|5|
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|6|7|8|
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As O/X’s have been played in some locations, digits or . are replaced by O’s and X’s. The below board shows O has placed at cell locations 0, 1, and 8 while X has played at cell locations 4 and 6.
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|O|O|2|
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|3|X|5|
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|X|7|O|
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